The Laboratory Schools LEGO-LOGO Project
Project Description
(From Summer Work Writeup)
To describe LEGO-LOGO, we can do no better than to quote a paper co-
authored by one of Logo's original developers, Seymour Papert, and others of
MIT's media lab [1]
LEGO/Logo is a computer-based system that offers a new approach to
elementary science education. LEGO/Logo places engineering and design
activities at the center of the science curriculum. Using the system, students
build machines out of LEGO building pieces (including gears, motors and
sensors), connect the machines to a computer, then write computer programs
to control the machines. These activities can provide a more meaningful and
motivating context for learning traditional science-curriculum concepts while
also introducing elementary school students to important engineering and
design concepts that are rarely addressed in today's curricula.
The LEGO/Logo system and the activities that surround it are based on an
educational philosophy that we call constructionism.
[2] This philosophy takes
as one of its central tenets the idea that students learn best when they are
creating something that they believe in and care about. Like most hands-on
approaches to science, the constructionist approach aims to make abstract
ideas concrete. But constructionism goes beyond traditional hands-on science.
In many hands-on lessons students re-create someone else's experiment.
Students are told what to measure and in many cases what the answer should
be. Even in more open-ended experiments students rarely have any deep
sense of involvement or interest in the activity.
LEGO/Logo projects have a very different flavor. LEGO/Logo links science to a
world that students are already familiar with and care about. Students want
to build and control LEGO machines. LEGO/Logo projects feel like real
projects, not experiments cooked up for classroom consumption. Moreover,
important scientific concepts are close to the surface in LEGO/Logo activities.
Thus LEGO/Logo projects can act as a motivating context for learning about
certain scientific principlesÉand for learning about the scientific process itself.
It is this latter point that the Lab Schools' LEGO-LOGO project emphasizes in
the elementary grades: learning to apply critical thinking and the scientific
process to all areas of the curriculum, not only science. The scientific process
of designing and building, predicting, testing, altering the design, retesting, and
then furthering the design by making improvements and modifications is
inherent in all LEGO activities.
Why not LEGO alone? Where does the Logo fit in? Papert et. al. explain that
LEGO/Logo involves two types of building: building LEGO structures and
building Logo programs.
The LEGO/Logo environment is particularly powerful in that it combines
design activities in both the LEGO domain and the Logo domain. Logo itself
provides a good environment for learning about design ideas like modularity and
abstraction.
[3] With LEGO/Logo students can experiment with the same ideas
in two domains. Thus they are more likely to recognize that there are in fact
deeper general principles involved.
The Lab Schools' approach to LEGO-LOGO is on the cutting edge in bringing
the activities to the elementary grades. It is somewhat unusual, and we feel
that this is where the project's strength lies, in that LEGO-LOGO is
incorporated into the classroom curriculum rather than presented in a special
area class. It is hoped that the analytical thinking skills learned will be
perceived by the students as useful in all areas, not only in the science lab or
computer classroom.
Notes:
[1] Ocko, Stephen, Papert, Seymour,
Resnick, Mitchel, and Silverman, Brian.
LEGO® TC logo, A Learning Environment For Design. Excerpted from a research report prepared at the Massachusetts Institute of Technology
[2] Papert, S. (1986). Constructionism: A New Opportunity for Elementary Science Education. A Proposal to the National Science Foundation.
[3] Papert, S. (1980). Mindstorms. Basic Books. New York.
Year One
This chart is fairly detailed because five classrooms shared a limited amount of
materials, which made timing crucial to availability.
|
TIMELINE |
FIRST GRADE |
SECOND GRADE |
NOTES |
|
Sept-Oct |
Exploration with free sets of LEGOS using beginning LEGO activity
cards |
Begin six week introduction using units specifically designed for GEARS,
LEVERS, and PULLEYS |
|
Nov-Feb |
Introduction using units specifically designed for GEARS, LEVERS, and
PULLEYS |
Begin Technic I activity sequence. Incorporate fourth grade partners as co-
builders and as programmers of second grade projects. |
Students will begin to use self-assessments to record ongoing project
construction, problems encountered, testing procedures, concepts
learned |
|
Feb-May |
Begin Technic I activity sequence |
Begin Technic II activity sequence |
|
May-June |
Teachers will evaluate use of LEGOS at each grade level to see if supplemental
materials or more individual LEGO sets per classroom may be
needed |
Teachers will evaluate use of LEGOS at each grade level to see if supplemental
materials or more individual LEGO sets per classroom may be
needed |
Year Two
With the availability of additional materials, teachers gained more freedom
of usage. As students who have had an opportunity to work with LEGO-LOGO
in the lower grades move up through the school, this schedule will of necessity
change to reflect this increased experience.
|
CLASS |
LEGO KITS |
LOGO SOFTWARE |
|
K & N/K |
Toolo |
Kinder Logo |
|
1 |
Duplo & Gears/Levers/Pulleys |
Kinder Logo |
|
2 |
Technic I & Pneumatics |
Kinder Logo & LogoWriter |
|
3 |
Technic II & introduction to Robotics |
LogoWriter (class & computer curriculum?) |
|
4 |
Technic II & introduction to Robotics |
LogoWriter/ MicroWorlds (class & computer curriculum?) |
|
5 |
1 section: Technic II
2 sections: Robotics |
LogoWriter/MicroWorlds |
|
6 |
Science: Control Lab Robotics |
Robotics Logo |
Nursery and Kindergarten
The Nursery and Kindergarten teachers agreed that KinderLogo was a
program that would be used on the Apple IIe computers in classrooms. LEGO
Dacta's equipment for younger children, DUPLO and TOOLO (newly introduced
last year), are age-appropriate and TOOLO was chosen for use in
classrooms.
First Grade
DUPLOS are easy to manipulate and have distinctive shapes and
colors. DUPLOS are used to introduce spatial skills; duplicating models from
pictures and spoken description, as well as extending these skills to other
problem solving activities. Math building cards will introduce activities and
give exposure to basic terminology. The idea box cards will be useful
curriculum extenders for specific themes. As the children become adept with
initial activities, some explorations are transferred to basic LEGO blocks and
specialized kits of levers, pulleys and gears. The children's work is documented
using photographs, recording descriptions, and having children draw and write
about their work. Correspondence of some activities to first grade math
assessment is helpful.
The larger size of the DUPLO pieces will ensure success for all students
beginning earlier in the school year. The math, science, and problem solving
cards add a wealth of new ideas for building and posing problems to be solved.
They also suggest a multitude of connections with favorite children's books and
social studies topics. Writing is inspired in describing the process of building as
well as the finished product. The materials also add depth to the choice of
creative materials available during free choice activities.
A natural follow-up is transferring the skills developed with the larger
DUPLO materials to activities with standard LEGO materials. Spatial
awareness, problem solving, and cooperative work skills will be developed
further at this stage. This will naturally flow into the use of the more advanced
Levers, Pulleys, and Gears building materials which involve many small pieces
and more technical ideas and terminology. Building from the cards provided
with the sets introduces students to basic concepts. Follow-up activities can
then involve the creation of new "simple machines" based on the basic
introductory models. The addition of materials at this advanced level allows
more experimentation by a larger number of students during the year.
Materials continue to be shared materials, but advanced materials will be
more readily available later in the year when students in all first grade classes
are developmentally ready to utilize them.
The insights gained in the first year and the additional materials
obtained for the second year expanded curricular goals at both the
beginning/foundation level and the expansion/enrichment level.
Second Grade
The "constructivist" theories of Jean Piaget assert that knowledge is not
simply transmitted from teacher to student, but actively constructed by the
mind of the learner. Children don't get ideas; they make them. Our use of
LEGO and Logo supports this theory as our learners are particularly likely to
make new ideas when they are actively engaged in making some type of
external, personally meaningful artifact.
Gears, Levers, and Pulleys kits were shared, using one simple machine
kit at a time. These kits are small and provide a comfortable beginning for new
second graders. The students were effectively introduced to simple machines
and their purposes. Each pair of students had ample opportunities to apply
the concepts, building from the kits' building cards. In December, LEGO's
Technic I building kits were opened. Many of the models and concepts we had
become familiar with in the Gears, Levers, and Pulleys kits were repeated with
the use of Technic I. Each teacher changed strategies a bit to make maximum
use of LEGOs and students' interest levels. An inventive component to
Technic I was added. In January, more access to different LEGO kits became
available. Students were programming using Logo software in the classroom
and later in the computer lab.
The learning that took place during all of these projects was enhanced
by thoughtful discussion as students watched and listened to one another
make observations and changes. Writing often explained the step-by-step
processes each pair of children experienced. Other times writing described the
model itself as a way to record the fruits of their labors.
Plans for LEGO's second year have been made considering the cross-
grade level plans for LEGOs and Logo. First grade will begin with Duplos and
move into Gears, Levers, and Pulleys. Second grade will begin with the Technic
I building kit and use it for exploration, application, and inventive purposes,
incorporating the building and problem-solving into our curriculum. Second
grade will also use the LEGO Pneumatic Set in which compressed air causes
movement. Scientific concepts are effectively introduced so that students will
search for understanding such things as friction, strength, movement, and
energy. The goal is to create a parallel integration of all subject areas:
literature, math, social studies, science, music, art, and dance. Using Logo as a
programming language, the focus is on the thinking processes that Logo
encourages as it is integrated into other disciplines. This will pave the way for
students to move into third grade where they will work with a more elaborate
Technic II Set and program movement in their models with Logo software.
Third Grade
The LEGO and Logo materials are used extensively and regularly
throughout the school year. Students work in two-person teams on most
projects, but Logo projects on the computer may occasionally be undertaken
individually. A wide variety of in-class projects occurs, including some of which
are done in conjunction with the science and computer teachers.
The Fall term was largely devoted to familiarizing students with Logo as
a programming language, establishing routines for using the LEGO materials
(working with partners, learning the names of the parts, clean-up, inventory,
and storage procedures, following directions, etc.), and undertaking the
construction of several simple LEGO models.
In the Winter term students began combining the LEGO materials in
more elaborate and individualized ways. A social studies unit on Inventors and
Inventions allowed students to use LEGO materials to build an invention of
their own design.
The Spring term will focus on individualized student projects using Logo
and LEGO together. These projects will help students learn how to use the
computer in conjunction with the Technic II and Robotic LEGO materials.
Fourth Grade
Fourth graders began instruction with LEGOs using Technic II.
Students experimented with basic concepts of science, mathematics (ratios,
multiples, logic), design, and engineering using the hands-on materials of LEGO
and Logo. The LEGO component begins with simple tasks involving gears and
pulleys. Students are given set tasks and a limited selection of materials with
which to work in exploring a problem while becoming familiar with the function
and names of various pieces. Creative solutions are encouraged, and at the
conclusion of a project strategies, obstacles, and solutions discussed, both
through whole class discussions and journal writing. Next, students are
introduced to the Logo software offered and given the opportunity to use their
programming knowledge to solve problems. This occurs on a very limited basis
until computers are available in the classroom for large groups of students.
Integrating this into our curriculum will provide students with the opportunity
for developing their abilities to think creatively, to make predictions, and to
problem solve cooperatively.
Fifth Grade
Technic II materials and Control System software are used in activities
that supplement and enhance our current curriculum in the following
areas:
- Problem solving, logical thinking, following and giving instructions.
Both LEGOs and LEGOs with Logo provide opportunities for students to
analyze situations, formulate solutions, and proceed in a step-by-step
way to the desired conclusion.
- Mathematics. LEGO materials lend themselves to
demonstration and exploration of a number of mathematical concepts
and phenomena, such as ratio, proportion, measurement, geometric
figures. Teaching math through application to physical reality is
effective in fifth grade.
- Writing. The LEGO activities are appropriate for a number of
significant writing assignments, in particular having to do with
describing procedures, comparing plans with results, evaluating
outcomes, etc. There may also be opportunities for more imaginative
efforts, using the LEGO and Logo activities as starting points.
- Open-ended exploration. By using the materials for activities
beyond the prepared building plans, students' imaginations take off.
In addition, the activities promote cooperative group efforts that are
emphasized in our curriculum.
Sixth Grade
LEGO Control Lab offers many opportunities to dovetail with or expand
upon the existing sixth grade curriculum. The lab activities reinforce skills and
processes emphasized in the sixth grade courses such as graphing,
measurement, data manipulation and interpretation, experimenting and
problem solving. Throughout the Lower and Middle School science curriculum,
science concepts such as work, power or energy (associated with distance and
force) are not formally addressed. The LEGO materials provide the
opportunity to introduce these concepts in an exciting way.
Though the materials work well as a part of the science curriculum,
there were not sufficient funds to purchase a class set. Three sets are
adequate for 6 to 12 students. However, there are several ways for introducing
some students to the materials and experiments.
- As a part of a sixth grade club. The sixth grade has one additional
advisory period per week. One suggestion for its use is to make it a
club/special interest period. "LEGO Club" could be a part of this.
- As a part of an advisory. Since the size of advisories has been
decreased significantly this year (about 10), it could be that LEGOs
would be limited to one advisory group. During a beginning year of
LEGO-LOGO, it is appealing to think about a limited experience with
students who are seen more often than other students.
- As an adjunct to the science curriculum. The materials could
possibly become an "extra" in science along with many other extras that
are offered throughout the year. As an extra, it might take place within
the science period over a long time or be done after school in a more
concentrated time frame.
- As a supplement to Core class projects. Students can use the
materials to design moveable components for their Core projects.
High School
During a group discussion a thoughtful response was provided to the
question, "Why teach students Logo, or any programming language?"
- Students learn to structure an argument. They learn to organize
a problem by breaking it down into smaller pieces.
- Programming works in the same way, concept-wise, as the 2-
column proofs of geometry from which Lab has moved away.
Experience suggests that students who are not good at algebra often
have success in geometryÑand gain much math confidence in doing so.
The similar type of structured thinking required for programming offers
these same students a chance for success. It touches students that
don't succeed in other situations.
- There is no room for sloppiness in programming; problems must
be solved correctly. "Correctness" is decided by an impersonal arbiter
(the computer) rather than a human grader (the teacher).
- Often thinking and learning are done algorithmically (reading
recipes, following directions, etc.). Role reversal occurs in programming,
in that students are giving the instructions.
- Programming provides another opportunity for girls to get their
hands on computers.
- Hands-on work is very important. In a high school electronics
class, learning takes place more quickly when the hands are involved,
that connections between the hands and the brain allow a different kind
of learning. An informal survey conducted by our Alumni Office about
Lab School shop classes revealed that the results confirmed how
important hands-on learning is.
Computer Department
The development of a LEGO-LOGO curriculum at the Laboratory
Schools provides a natural opportunity to integrate computer use with
classroom activities.
As the program grows, there are a number of computer-related issues
that need to be addressed in this year and beyond:
Planning for student computer access:
- classroom computer(s)
- computer lab time
- sign-out sets of computers (at grade level and/or traveling sets)
Software
- Explore which versions of Logo will be best suited for grade level
needs and plans (might vary by grade level as required).
- Secure appropriate site licenses.
- Prepare sufficient copies of software (and data disks).
Curriculum
- Explore with grade levels those areas where the computer
curriculum could be adapted to provide Logo instruction.
Teacher Training And Assistance
- Plan Logo workshops for teachers (large/small group, at grade
level).
- Organize and catalogue in-house Logo resources for wider access.
Using the LEGO and Logo materials described above, curriculum
integration becomes a priority as students make connections!
Problem-solving
- Students built objects according to the plans provided by LEGO. They
programmed objects to perform functions using Logo. They built and
programmed objects according to requirements developed by teachers and/or
students.
- Students invented uses to answer this question: How could your model and
another team's model be used together?
- Builders made up a problem that required a solution that another group
solved.
- With Logo, students programmed a LEGO model car to advance at
appropriate times through a working stoplight model.
- Students constructed amusement park rides that moved using the
Simple Control Set from LEGO. Written descriptions enabled the parents and
teachers that viewed this exhibit to know how the ride worked.
Science
- Many of the LEGO projects involve learning the scientific process by going
through it step-by-step, from prediction or hypothesis to testing and evaluation
of results. As students get more comfortable with LEGOs, we explicitly
discuss the steps of the scientific process with them: hypothesis, testing,
evaluation of results.
- Students were challenged to build models which would float. After testing,
changes were encouraged if necessary. A follow-up activity challenged the
students to transform their floating craft into an amphibious vehicle. The
models then had to roll down a ramp into a body of water!
- A discussion of potential and kinetic energy inspired the students to create
models which would move using wind or weight. Distance tests then caused the
students to question why one model traveled farther than another, making
changes accordingly.
- Another class has done a project on rivers, beginning with landforms,
talking about dry places, where rain is mostly a myth, progressing on to places
where it rains too much, talking about the Mississippi floods and rivers out of
control, which leads to talking about rivers under control, navigation and trade
on rivers, which led to some experiments to see what things float and what
don't. Then they broke out the LEGOs and made things that floated - boats.
They tested the boats with weights, to see how much a given boat would hold
before sinking.
Social Studies
- The Technic I LEGO cards include directions for windmills and watermills.
Building these lead to a discussion of energy, sources of energy, the earth's
energy resources, pollution, etc., etc.
- A very close look at the Underground Railroad through books and theater
in "Steal Away Home" motivated the creations of inventions that would assist
any slaves headed for freedom.
- Future landscape architects created a landscape around their model.
Exploration
- Using the skills students had developed, they followed their imaginations
in designing/building/programming their own inventions.
- Class themes were decided upon and everyone built a model that
contributed to that theme (i.e.. a park, zoo, medieval castle, a harbor.)